![]() Fixed blank tooltips appearing when hovering over a button after launching the game for the first time.Fixed a rare issue causing Guardian tanks to spawn with no health in Ostbager-Wiel.Fixed retreat updating to victory a turn late on Hit & Run scenarios.Concussed units can no longer be collided with in combat (you can now path through them).Fixed camera angle UI appearing in Inventory.Fixed turrets on tanks pointing the wrong direction when spawning in to combat.Fixed a gap that couldn’t be crossed on small facility combat maps.Fixed optimal range ring only showing when hovering off the timeline.Fixed an issue winning and salvaging multiple patrol encounters in a row caused the base to get stuck on the overworld.Fixed caches and battlefields not being inspectable.Fixed victory parade event spam when base exits a province.Fixed single enemy units occasionally spawning in the first wave of combat.Fixed an issue causing enemy spawn points to be too close to turrets.Fixed dash actions filling the timeline if placed after a crash.Various fixes to holster, aiming, jumping, and firing animations.Fixed shield popping when bracing while changing movement directions.Fixed shield clipping into the leg of a hologram with a two-handed weapon.Fixed ultra-heavy weapons not appearing correctly in holograms.Fixed shield snapping into positions leaving unit undefended during movement (some snapping still occurs). ![]() Fixed left arm not returning to support position after crashing with a 2-handed primary weapon.Fixed ML Turrets being salvageable loot in smash & grab combat.Holograms of units dropping in no longer appear like they’re crashing.? Improved unit markers to highlight units better when camera is far away.Updated the Phantom Brigade logo on the Main Menu.It’s now possible to equip Melee Sidearms as Primary weapons.Units moving slower than 8 m/s will use jetpacks to jump.Added new energy weapon visuals for Plasma Launchers, Plasma Repeaters, Railgun Repeaters and Railgun Splitters.□ Energy weapons now spawn more frequently (on Army controlled sites).Added wider road sets to combat maps and adjusted the width of existing roads.Hills, trees, roads, and railways can now be seen beyond the border of all maps.Added iridescence to Experimental liveries.Five brand new Iridescent livery palettes.This weapon also has short action duration and heat cost, allowing it to be fired a couple of times in a row BM3 Alpenglow : Beam weapon that has a short range, average beam width, and deals thermal damage.This weapon is slow to compound damage but can be devastating when locked onto its target for a long time, or shot at with another beam BM2 Glorydog : a medium weight weapon that fires a narrow beam at medium range.This weapon deals a moderate amount of damage and has a slow rotation speed BM1 Sunswarm : This heavy weapon has a long range.They can be reflected by an active shield: reflect enemy attacks back at them or try redirecting your own beams around obstacles Beams can go through multiple targets.Damage can be compounded even more with multiple beams Damage is compounded the longer the beam is in contact with the target.Beams will lock-on and follow the targeted unit as they move Beam weapons deal continuous damage on a unit in the path of the beam.These brand new energy weapons can be found on Experimental and Army controlled sites.□ indicates changes due to community feedback See the full patch notes below! Changes in 0.8.0-b2035 You can expect the next major update on Tuesday, July 20th at 11:00AM PT. We update Phantom Brigade on the third Tuesday of every month. Phantom Brigade is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. TO BEAM, OR NOT TO BEAM: New beam weapons added!ĪLL THE COLOURS: New colours and iridescent livery effects.įROM THE GROUND UP: Better map backgrounds. Contact any Phantom JM or Officer.ĭZ’s To be Determined, dates could changed, added, or deleted.Released: 15th June 2021 Update 7: The Beam Me Update Want to be part of demo team, jump often, proven canopy control and good PLF’s. If jumping night you must jump the sunset, you can just jump Sunset, if you wish.ĭec Toy drop 5th-10th, this jump is for the current Phantom Demo team, invitation only. Nov 12th Sunset/Night jump, $50 registration, $150 Sunset jump, $125 Night jump. Oct 8th land jump Zhills -$125 – first call 0600 Sept 24th water jump- $325 – Lake Dora- Tavares Fl- – standby only As always to jump with Phantom Airborne you must be a member, and to be a member you must be a veteran and attended your country’s jump school.ĩ/11 Memorial land jump- $125 – Sept 10th Zhills – first call 0600
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